![]() * While HDR already works on the UWP version on PC, on Xbox there are currently several deal-breaking display issues with it, so it remains disabled there for now. Previously, it would always compile frontend shaders against Shader Model 4.0, and unfortunately the AMD FSR shader that has just been added needs SM 5.0 capabilities in order to work. * We now let Direct3D 11 compile frontend shaders against Shader Model 5.0 (SM 5.0) in case your graphics card driver supports D3D11 Feature Level 11.0 or higher. If it doesn’t show up, your display device might simply not support HDR. In Windows, go to ‘Display Settings’ (pictured below) and make sure the HDR setting is turned on. Make sure HDR is enabled in Windows in case you don’t see it pop up. In case you don’t see the option, and you have made sure first that your driver is set to Direct3D 11/12, it might be that HDR is disabled in Windows 10. In order to change to D3D11/12, go to Settings -> Drivers, and change Video to ‘D3D11/12’. * The HDR settings can be found in Settings -> Video when you are using the Direct3D 11 or 12 driver. We have now added HDR (High Dynamic Range) support to RetroArch’s Direct3D 11/12 driver thanks to a generous contributor! In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store! Highlights High Dynamic Range support for Direct3D 11/12 drivers! If you’d like to show your support, consider donating to us. This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. The next version of Lakka (with an updated RetroArch 1.9.9 version) is scheduled to be released very soon! To do so, right-click on the playlist section on the left of Retroarch’s desktop frontend and choose New Playlist from the menu that pops up.If you’d like to learn more about upcoming releases, please consult our roadmap here. Thankfully, thanks to Retroarch’s new desktop frontend, you can create and populate playlists manually in seconds. After what could be hours of waiting, you will still have an empty list in front of you. ![]() For example, good luck trying to automatically scan a folder filled with games for Sony’s first PlayStation in compressed PBP format. Does your collection span multiple systems with large ROMs (like the Playstation, Gamecube, or anything newer)? In such scenarios, this “scanning” can eat up your whole evening.Īn additional problem is that Retroarch can’t recognize many popular formats, even if its own cores support them. Unfortunately, when dealing with extensive ROM collections, scanning a directory filled with ROMs to detect the games automatically can take a lot of time. That, though, defeats its very purpose, to be a frontend for hundreds of games on different systems. ![]() Retroarch’s game detection and playlist update features are great if you are using it to play around a dozen ROMs. Save the change in the config file, and Retroarch should now be able to download cores for you. ![]() With High performance selected, your CPU will stop unnecessarily throttling your games. Go to “Windows Control Panel -> Power Options,” then change the “Preferred plan” to “High performance.” This option may be hiding under “Show additional plans,” which you may have to click to see it. No matter which graphical settings you change, the game suffers a “dragging” effect on both video and sound that makes it extremely unpleasant to play.Īfter much poking around and futile settings tweaks, we found the solution in the simplest of places – Windows Power Options. These two issues often go hand in hand, and you may have experienced them in particular on some of the more demanding cores like the Vulkan-based PS1 core Beetle PSX HW. It will work with the Vulkan driver (using very accurate if low-resolution N64 graphics). Next, quit Retroarch and reopen it, go to “Settings -> Drivers -> Video” and change the driver to “vulkan.” Now, open a ROM using the ParaLLel 64 core. ![]()
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